The Resource Play anything : the pleasure of limits, the uses of boredom, and the secret of games, Ian Bogost
Play anything : the pleasure of limits, the uses of boredom, and the secret of games, Ian Bogost
Resource Information
The item Play anything : the pleasure of limits, the uses of boredom, and the secret of games, Ian Bogost represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Pekin Public Library.This item is available to borrow from 1 library branch.
Resource Information
The item Play anything : the pleasure of limits, the uses of boredom, and the secret of games, Ian Bogost represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Pekin Public Library.
This item is available to borrow from 1 library branch.
- Summary
- "The gold standard of our culture is 'fun.' Companies want their offices to feel more playful, schools want learning to be entertaining, programmers want their products to feel as intuitive and addictive as playing Tetris or AngryBirds. Trying to make life like playing a game sounds like a good idea--who doesn't want to have fun while working or commuting, parenting or cleaning?--but what's often overlooked in the rush to make everything 'fun' is that games are hard. Playing a sport requires concentration, repetition, and physical pain; playing a musical instrument demands shockingly boring practice and patience; even playing video games requires hours and hours of study, determination, and drive. Making our ideas about 'play' sound a whole lot like 'work.' Where's the fun in that? In Play Anything, Ian Bogost--the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology--shows that our common understanding of games--that they are always fun, and always juvenile--is dead wrong. And that that's a good thing, both for how we play and how we conduct our days"--
- Language
- eng
- Extent
- 266 pages
- Note
- Includes index
- Contents
-
- Preface: Life is Not a Game
- 1. Everywhere, Playgrounds
- 2. Ironoia, the Mistrust of Things
- 3. Fun Isn't Pleasure, It's Novelty
- 4. Play Is in Things, Not in You
- 5. From Restraint to Constraint
- 6. The Pleasure of Limits
- 7. The Opposite of Happiness
- Conclusion: Living with Things
- Isbn
- 9780465051724
- Label
- Play anything : the pleasure of limits, the uses of boredom, and the secret of games
- Title
- Play anything
- Title remainder
- the pleasure of limits, the uses of boredom, and the secret of games
- Statement of responsibility
- Ian Bogost
- Title variation
- Pleasure of limits, the uses of boredom, and the secret of games
- Language
- eng
- Summary
- "The gold standard of our culture is 'fun.' Companies want their offices to feel more playful, schools want learning to be entertaining, programmers want their products to feel as intuitive and addictive as playing Tetris or AngryBirds. Trying to make life like playing a game sounds like a good idea--who doesn't want to have fun while working or commuting, parenting or cleaning?--but what's often overlooked in the rush to make everything 'fun' is that games are hard. Playing a sport requires concentration, repetition, and physical pain; playing a musical instrument demands shockingly boring practice and patience; even playing video games requires hours and hours of study, determination, and drive. Making our ideas about 'play' sound a whole lot like 'work.' Where's the fun in that? In Play Anything, Ian Bogost--the Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology--shows that our common understanding of games--that they are always fun, and always juvenile--is dead wrong. And that that's a good thing, both for how we play and how we conduct our days"--
- Assigning source
- Provided by publisher
- Cataloging source
- DLC
- http://library.link/vocab/creatorName
- Bogost, Ian
- Dewey number
- 306.4/8
- Index
- index present
- LC call number
- BF408
- LC item number
- .B566 2016
- Literary form
- non fiction
- http://library.link/vocab/subjectName
-
- Creative ability
- Popular culture
- SOCIAL SCIENCE
- PHILOSOPHY
- PSYCHOLOGY
- Creative ability
- Popular culture
- Label
- Play anything : the pleasure of limits, the uses of boredom, and the secret of games, Ian Bogost
- Note
- Includes index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Preface: Life is Not a Game -- 1. Everywhere, Playgrounds -- 2. Ironoia, the Mistrust of Things -- 3. Fun Isn't Pleasure, It's Novelty -- 4. Play Is in Things, Not in You -- 5. From Restraint to Constraint -- 6. The Pleasure of Limits -- 7. The Opposite of Happiness -- Conclusion: Living with Things
- Control code
- ocn945232230
- Dimensions
- 22 cm
- Extent
- 266 pages
- Isbn
- 9780465051724
- Lccn
- 2016019144
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- System control number
- (OCoLC)945232230
- Label
- Play anything : the pleasure of limits, the uses of boredom, and the secret of games, Ian Bogost
- Note
- Includes index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Preface: Life is Not a Game -- 1. Everywhere, Playgrounds -- 2. Ironoia, the Mistrust of Things -- 3. Fun Isn't Pleasure, It's Novelty -- 4. Play Is in Things, Not in You -- 5. From Restraint to Constraint -- 6. The Pleasure of Limits -- 7. The Opposite of Happiness -- Conclusion: Living with Things
- Control code
- ocn945232230
- Dimensions
- 22 cm
- Extent
- 266 pages
- Isbn
- 9780465051724
- Lccn
- 2016019144
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- System control number
- (OCoLC)945232230
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.pekinpubliclibrary.org/portal/Play-anything--the-pleasure-of-limits-the-uses/D9fDjWWfHGY/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.pekinpubliclibrary.org/portal/Play-anything--the-pleasure-of-limits-the-uses/D9fDjWWfHGY/">Play anything : the pleasure of limits, the uses of boredom, and the secret of games, Ian Bogost</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.pekinpubliclibrary.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.pekinpubliclibrary.org/">Pekin Public Library</a></span></span></span></span></div>